DVD Converter Mac Security Tools iPod Tools    
ocads_125x125
Mummy Maze Deluxe
Outwit the mummy and claim your treasures!
Download Now
Dynomite
Get prehistoric with this egg-blasting game!
Download Now
Atomica Deluxe
Combine atoms to make molecules and score big points.
Download Now
Big Money Deluxe
Make Big Money with this hit PopCap game!
Download Now
Bejeweled Deluxe
It's the classic gem-swapping game that started the craze!
Download Now


iPhone Video Converter
Cucusoft Coupon 50% Off,Lowest Price Online once in a blue moon!!!
Purchasing the wow gold here is 100% safe!

Agatha Christie: And Then There Were None


Publisher : Big Fish Games
Date added : 25-Oct-2007
Rating :
File size : 609.28 M
Language : English
License : Shareware - Time Limit
Price : $ 6.99
OS : Windows 98/NT/2000/ME/XP/VISTA
UpdateDate : 28-May-2008
Requirements : 128MB RAM,10 MB of hard-disk space for program installion.
shareware-order, Agatha Christie: And Then There Were None downloads
Download Agatha Christie: And Then There Were None

Agatha Christie: And Then There Were None Information

Agatha Christie: And Then There Were None is focused on a man's journey to the fictional Shipwreck Island, off the coast of Devon, with ten others, and the events that unfold there.  

Agatha Christie: And Then There Were None is a 2005 point-and-click adventure game developed by AWE Productions and published by The Adventure Company for the PC.

Agatha Christie: And Then There Were None is the first in The Adventure Company's Agatha Christie series.

Agatha Christie: And Then There Were None is 2nd Runner-Up Best Adventure Game of 2007

Calling all adventure gamers! 10 strangers are invited to a lavish house on an isolated island. Through a recording, their mysterious host accuses each of his ‘guests' of murder and proceeds to exact ‘justice.' Tension mounts as, one-by-one, the number of people are reduced through the ingenious plotting of the unseen killer. Prepare yourself for an investigative thriller like never before! New twists-and-turns to the original story, plus a brand new character has been introduced: YOU!

·      Multiple game endings.

·      Intriguing investigations.

·      Thrilling murder mystery.

Gameplay of And Then There Were None:

And Then There Were None is a point-and-click adventure game, played from a third-person perspective. Most of the interactive elements of And Then There Were None consist of asking other characters questions, and collecting and combining items. The player can carry items using an inventory system, and use the inventory to combine and examine items throughout the And Then There Were None. Twelve items can be viewed at a time, and there are several screens in the inventory. New items are slotted into the first available space in the inventory. The game's cursor is context-sensitive, and changes into a rotating gear when held over an item the player can interact with and use. And Then There Were None features a 2.5D graphics engine, which combines pre-rendered backgrounds with 3D-modelled characters.

And Then There Were None is divided into chapters, which are further divided into acts. The player plays through each act, and after completing a certain trigger event, the next act begins. The developers ensured that nothing essential to the game could be missed during the player's progression through the game's acts, although large sections of gameplay are optional, and the player may ignore many of the side-quests. This divided progression in time adds another dimension to gameplay, as not only does the player have to be in the right place to find a clue or solve a puzzle, but must be there at the right time. For example, an empty room in one act could hold a vital clue in the next.

And Then There Were None features a journal system to aid in the collection and piecing together of clues. The in-game journal records everything that the player needs to advance in the And Then There Were None.For example, the journal records conversations the player has with other characters, so that if they forget what was said, which could potentially be plot-essential, it will still be accessible.One of the reasons for the incorporation of a journal system in And Then There Were Nonee is to prevent the player wandering aimlessly, unable to proceed. Another reason for the addition of a journal was because the developers of the And Then There Were None did not want the player to have to use resources outside of the game, such as pen and paper, to solve the puzzles. The journal is separated by content into several categories. These include a characters page, which lists all the characters by name and includes details about them, and separate pages for important items, documents and books. This information can be referenced at any time by the player, as it is needed.

Another feature of And Then There Were None is the "Suspicion Meter", which measures the player's relationship with other characters in the And Then There Were None. The meter was devised to counteract a common problem in adventure games, where the player can rifle through other characters' belongings in front of them, without any problem. There are negative consequences if the player is caught doing things that other characters deem inappropriate, and this directly affects the "Suspicion Meter". The meter begins at a neutral position with each character in the And Then There Were None. If the player does an unfavorable action, the meter falls to negative one, and if the player does a favorable action the meter rises to positive one. The meter only contains three positions, and depending on the position the meter is at in regards to a certain character, dialogue actions with that character are affected.

The player is able to regain the approval of characters through several "Suspicion Meter" puzzles. These require the player to perform certain tasks for other characters, based on their likes and dislikes. The puzzles include multiple inventory items and combining items and can be quite complicated. The player is sometimes required to talk to other characters to learn about a certain person, or have them influence a particular person.


Buy Agatha Christie: And Then There Were None
Screenshot





Search

 

Reviews Of Big Fish Games
No opinions. Be the first!
More Products from company Big Fish Games (Total 878 software)
1.Mahjong Towers II 24/Oct/2007
Rating :
Over 430 animated tiles await you!
2.Word Search Deluxe 24/Oct/2007
Rating :
Search no further! This family-friendly game has thousands of word groups, numerous game types, and settings for all ages!
3.Slot Words 24/Oct/2007
Rating :
Word scramble with a slots twist!
4.Magic Vines 24/Oct/2007
Rating :
The latest, greatest adventure in puzzling will take you from the jungles to the plains and everywhere in between.
5.Mahjong Towers Eternity 24/Oct/2007
Rating :
Customize your boards, enjoy three different gameplay modes, and chat with players using in-game messaging!
Copyright (c) 2007-2009 SharewareOrder.com Inc. All Right reserved.

Agatha Christie: And Then There Were None Download

Site Map | RSS | Links | Terms Of Use |Privacy Policy | Software Developer |Submit Product | Refund Policy | Contact Us | About us