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Concrete Bowling


Publisher : errezed.com
Date added : 22-Jun-2007
Rating :
File size : Unknown
Language : English
License : Shareware - Time Limit
Price : $ 14.99
OS : Windows 98/NT/2000/ME/XP/VISTA
UpdateDate : 02-Jun-2010
Requirements : No special requirements
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Concrete Bowling's Information

Backed by a stable physics engine, you will be able to accurately simulate advanced bowling techniques like hooking, action, entry angle adjustment and breakpoint management. Change balls weight and hook potential to handle lane conditions. Play with CPU random settings or choose lane oil pattern and friction. Three different throwing systems: 1) Parametric. Set direction, speed and rev rate before clicking a button to shot, like in a billiard game. 2) Mouse-based (dynamic release). Just drag the mouse over a layout of the lane to set trajectory and velocity for the ball. Then drag it again to set the rev rate. In this second phase the direction of your dragging will simultaneously define the rotations about both the Y and the Z absolute axes. The system will help you to perform a steady release. 3) Arcade. Mouse based and extremely intuitive. Optional guided ball (change ball direction runtime). Everything is just play and fun. Basically an unlimited variety of throws can be simulated. Minimum system requirements are 450Mhz cpu, 64Mb ram, 8Mb 3d video card, DirectX8.1 or greater.
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1.PC Boules 22/Jun/2007
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Boules (Petanque, Bocce) simulation for PC. A strategy and ability game. Challenge your CPU and your friends with this accurate simulation of the bowls game.

2.Global Bowling 22/Jun/2007
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Global Bowling is powered by an ultra realistic physics engine: balls and pins will obey actual physics laws!
3.Concrete Bowling 22/Jun/2007
Rating :
Backed by a stable physics engine, you will be able to accurately simulate advanced bowling techniques like hooking, action, entry angle adjustment and breakpoint management. Change balls weight and hook potential to handle lane conditions. Play with CPU random settings or choose lane oil pattern and friction. Three different throwing systems: 1) Parametric. Set direction, speed and rev rate before clicking a button to shot, like in a billiard game. 2) Mouse-based (dynamic release). Just drag the mouse over a layout of the lane to set trajectory and velocity for the ball. Then drag it again to set the rev rate. In this second phase the direction of your dragging will simultaneously define the rotations about both the Y and the Z absolute axes. The system will help you to perform a steady release. 3) Arcade. Mouse based and extremely intuitive. Optional guided ball (change ball direction runtime). Everything is just play and fun. Basically an unlimited variety of throws can be simulated. Minimum system requirements are 450Mhz cpu, 64Mb ram, 8Mb 3d video card, DirectX8.1 or greater.
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