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Angle Of Attack


Publisher : 3000AD Inc.
Date added : 15-Nov-2010
Rating :
File size : 0 K
Language : English
License : Shareware - Time Limit
Price : $ 19.99
OS : Windows XP/ Windows 7/ VISTA
UpdateDate : 28-Dec-2010
Requirements :
 
Intel Pentium® 4 3.0GHz or AMD Athlon XP 2800+
Intel Core 2 Duo E6320 or better recommended
AMD Phenom X2 5000+ or better recommended
1GB System RAM (XP). 2GB (Vista, Win 7)
256MB graphics card w/ Shader Model 3.0. 512MB or higher recommended
nVidia GeForce 7900. GeForce 8600 GTS or better recommended
ATI Radeon X1300. Radeon HD2900XT or better recommended
DirectX 9.0c compatible sound card
Multiplayer requires LAN or broadband connection
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Angle Of Attack's Information

 

Angle Of Attack

Description of the game

The Terrans have been at war with the Gammulan race for years. In an attempt to change the tide of war and take the battle to the enemy, Galactic Command, the Terran military body, launched an all out attack on the Gammulan homeworlds.

The events that take place in Angle Of Attack occur during the final days of the air campaign of the assault on LV-115 - an important planet used by the Gammulans for military purposes and as a staging area for their assault on GALCOM forces.

The air campaign was already a losing battle that was to later prompt the decision by GALCOM to launch a planet killing assault by the GCV-Excalibur carrying the devastation R.A.N.D.O.M weapon. If you've played the full All Aspect Warfare game, you already know how that turned out. Not so good.

 

Gameplay highlights

1. Intense sixteen action scenarios featuring air and ground tactical strike missions up against incredible odds in day or night and in a variety of weather conditions. These scenarios can be played individually or in sequence as a single seamless campaign.

2. Play the campaign or any of the instant action scenarios using any of the four supported fighters. Each craft has unique aerodynamics properties and weapon systems, providing exceptional replay value.

3. New aircrafts, mission scenarios and maps via planned DLC.

4. No fancy and useless console gimmicks here. Full 3D cockpits, advanced futuristic avionics and weapons delivery systems provide total immersion that air combat jocks have come to expect. Situational Awareness (SA) is the key to survival in a fluid battle for survival in which only your skills - not gimmicks - stand between fun and your will to continue the fight.

5. Full combat wing command with an intuitive orders interface system for issuing orders to your flight wing.

16 player PVP deathmatch and team deathmatch as well as four player co-op multiplayer. Host and join a game using a single instance.

6. Fully integrated in-game document viewer with quick access to game commands, manual and tutorial documents.

Technology highlights

1. Advanced SM 3.0 shader based graphics engine with native support for 4:3, 16:9 and 16:10 widescreen ranging from standard 720p (1280×720) and 1080p (1920×1080) resolutions up to 1680×1050. Supports various climate zones, weather conditions, dynamic twenty-four hour time of day variations, realistic day/night lighting and atmospheric conditions as well as real-world cloud layer conditions and effects. All beautifully rendered with full High Dynamic Ranging lighting and various Shader Model 3.0 shader effects.

2. Large seamless game world covering over 400 sq. km of varying terrain featuring high definition Digital Elevation Maps which look stunning at any altitude.

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4.Universal Combat Special Edition 13068-6 14/Mar/2008
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Universal Combat Special Edition, UCSE is a compilation of all three previous Universal Combat games with revised engines and new scenarios.
Based on updated versions of the Universal Combat A World Apart engine, UCSE includes all the campaign and instant action scenarios from these previous UC titles.
1. Universal Combat (Dreamcatcher Games, 2004)
2. Universal Combat Gold (300AD Inc, 2005)
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TECHNOLOGY / CONTENT IMPROVEMENTS & ADDITIONS
Improved Universal Combat A World Apart engines including a vastly improved terrain rendering engine with new texturing technologies such as high resolution textures support, reflections, volumetric clouds etc.
Improved thirty-two player multiplayer engine with major improvements in first person and planetary modes.
Improved audio engine.
One new sixteen mission Advanced Campaign Mode scenario (A World Apart Episode 2) playable from the perspective of the Commander and Elite Force Pilot careers. The scenario storylines are a continuation of the Episode 1 storyline from the original UCAWA game.
Eight new Instant Action scenarios featuring several career modes.
All five scenarios from the three previous Universal Combat games
A Fragile Hope Advanced Campaign Mode scenario playable from the perspective of the Commander career.
Way Of The Titans Advanced Campaign Mode scenario playable from the perspective of the Commander and Elite Force Pilot careers.
A World Apart : Episode 1 Advanced Campaign Mode scenario playable from the perspective of the Commander and Elite Force Pilot careers.
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Graphics engine highlights:
1. Native DirectX 9 graphics engine with support for shader spec 2.0
2. Shader based lighting, glow and environment mapping.
3. Native support for various lighting (per-pixel) levels, texture filtering (e.g. Anisotropic), FSAA etc.
4. Improved shader based special FX (e.g. explosions)
5. Improved terrain rendering engine based also with improved terrain texture assets, vegetation etc
6. Improved shader based character animation engine which takes advantage of the newer high definition character models.
Other features:
Improved NPC dynamic AI engine with improved NPC orders system.
New multiplayer engine.
New integrated multiplayer games channel with features such as chat lobby, server browser, multiplayer server clusters, auto-patching, multi-lingual chat rooms and many more features.
Improved vehicle control and dynamics.
Improved asset switching with full control for naval LCAC assets.
All new (sixteen) high definition first person character models.
All new first person weapons; for a total of twenty-four weapons as well as four grenade types.
Revised planetary bases with better layout and scale, so they dont seem quite as barren due to their wide expanse.
One 16 mission Advanced Campaign Mode scenario playable as the Commander or Elite Force Pilot career.
Sixteen new Instant Action scenarios featuring various careers.
Two co-op specific multiplayer space based scenarios with support for up 32 players.
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