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Universal Combat Gold is a stand-alone follow up title to the original Universal Combat game released in 2004. UCG contains the original Universal Combat game plusing a majority of features and various technology tweaks and improvements.
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Universal Combat Special Edition, UCSE is a compilation of all three previous Universal Combat games with revised engines and new scenarios. Based on updated versions of the Universal Combat ? A World Apart engine, UCSE includes all the campaign and instant action scenarios from these previous UC titles.1.Universal Combat (Dreamcatcher Games, 2004)2.Universal Combat Gold (300AD Inc, 2005)3.Universal Combat A World Apart (3000AD Inc, 2005)TECHNOLOGY / CONTENT IMPROVEMENTS & ADDITIONSImproved Universal Combat A World Apart engines including a vastly improved terrain rendering engine with new texturing technologies such as high resolution textures support, reflections, volumetric clouds etc.Improved thirty-two player multiplayer engine with major improvements in first person and planetary modes.Improved audio engine.One new sixteen mission Advanced Campaign Mode scenario (?A World Apart Episode 2?) playable from the perspective of the Commander and Elite Force Pilot careers. The scenario storylines are a continuation of the Episode 1 storyline from the original UCAWA game.Eight new Instant Action scenarios featuring several career modes.All five scenarios from the three previous Universal Combat games?A Fragile Hope? Advanced Campaign Mode scenario playable from the perspective of the Commander career.?Way Of The Titans? Advanced Campaign Mode scenario playable from the perspective of the Commander and Elite Force Pilot careers.?A World Apart : Episode 1? Advanced Campaign Mode scenario playable from the perspective of the Commander and Elite Force Pilot careers.All fifty-eight Instant Action scenarios from the three previous Universal Combat games.
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First conceived by gaming industry vet Derek Smart in the late nineteen eighties with the first title, Battlecruiser 3000AD released in 1996 by Take 2 Interactive, then re-imagined in 2004 as Universal Combat - the long running Battlecruiser series comes to a close with the release of Universal Combat Collectors' Edition.
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Universal Combat Special Edition, UCSE is a compilation of all three previous Universal Combat games with revised engines and new scenarios.
Based on updated versions of the Universal Combat A World Apart engine, UCSE includes all the campaign and instant action scenarios from these previous UC titles.
1. Universal Combat (Dreamcatcher Games, 2004)
2. Universal Combat Gold (300AD Inc, 2005)
3. Universal Combat A World Apart (3000AD Inc, 2005)
TECHNOLOGY / CONTENT IMPROVEMENTS & ADDITIONS
Improved Universal Combat A World Apart engines including a vastly improved terrain rendering engine with new texturing technologies such as high resolution textures support, reflections, volumetric clouds etc.
Improved thirty-two player multiplayer engine with major improvements in
first person and planetary modes.
Improved audio engine.
One new sixteen mission Advanced Campaign Mode scenario (A
World Apart Episode 2) playable from the perspective of the Commander and
Elite Force Pilot careers. The scenario storylines are a continuation of the Episode 1 storyline from the original UCAWA game.
Eight new Instant Action scenarios featuring several career modes.
All five scenarios from the three previous Universal Combat games
A Fragile Hope Advanced Campaign Mode scenario playable from the perspective of the Commander career.
Way Of The Titans Advanced Campaign Mode scenario playable from the perspective of the Commander and Elite Force Pilot careers.
A World Apart : Episode 1 Advanced Campaign Mode scenario playable from the perspective of the Commander and Elite Force Pilot careers.
All fifty-eight Instant Action scenarios from the three previous Universal
Combat games.
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Graphics engine highlights:
1. Native DirectX 9 graphics engine with support for shader spec 2.0
2. Shader based lighting, glow and environment mapping.
3. Native support for various lighting (per-pixel) levels, texture filtering
(e.g. Anisotropic), FSAA etc.
4. Improved shader based special FX (e.g. explosions)
5. Improved terrain rendering engine based also with improved terrain texture
assets, vegetation etc
6. Improved shader based character animation engine which takes advantage of
the newer high definition character models.
Other features:
Improved NPC dynamic AI engine with improved NPC orders system.
New multiplayer engine.
New integrated multiplayer games channel with features such as chat lobby, server
browser, multiplayer server clusters, auto-patching, multi-lingual chat rooms
and many more features.
Improved vehicle control and dynamics.
Improved asset switching with full control for naval LCAC assets.
All new (sixteen) high definition first person character models.
All new first person weapons; for a total of twenty-four weapons as well as
four grenade types.
Revised planetary bases with better layout and scale, so they dont seem quite
as barren due to their wide expanse.
One 16 mission Advanced Campaign Mode scenario playable as the Commander or
Elite Force Pilot career.
Sixteen new Instant Action scenarios featuring various careers.
Two co-op specific multiplayer space based scenarios with support for up
32 players.
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Many years have passed since the Gammulans invaded the sol system in full force
and all but decimated the inhabitants of the planetary systems.
In their wake, they left a splintered Galactic Command still engaged in a fierce
battle with insurgent opposition.
As an Elite Force Pilot and leader of the Echo squad, you are tasked with leading
a series of missions against the Insurgents in both space and on planets.
For more info, visit http://www.3000ad.com/site/gces2/
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Includes all eight games in the Battlecruiser / Universal Combat series:
<P>
Battlecruiser 3000AD (1996)<BR>
Battlecruiser 3000AD v2.0 (1999)<BR>
Battlecruiser Millennium (2001)<BR>
Battlecruiser Millennium Gold (2003)<BR>
Universal Combat (2004)<BR>
Universal Combat Gold (2005)<BR>
Universal Combat A World Apart (2005)<BR>
Universal Combat Special Edition (2006)<BR>
<P>
Smoother, faster graphics and AI processing which results in better response at higher
resolutions during lower frame rates.
<P>
Improved space and planetary terrain rendering engines.
<P>
Native support for 16:9 and 16:10 aspect ratio widescreen monitors with built-in
support for 1280x720 (720p), 1680x1050 and 1920x1080 (1080i) resolutions.
<P>
All the campaign and instant action scenarios from the entire Battlecruiser and
Universal Combat game series? which include:
<P>
11 Advanced Campaign Mode (ACM) scenarios:
<P>
The Future Is Now
Rendition
Feather Duster
Broken Arrow
A Fragile Hope
Way Of The Titans (Two career variations)
A World Apart Episode 1 (Two career variations)
World Apart Episode 2 (Two career variations)
<P>
111 Instant Action scenarios featuring various career modes.
<P>
Game Builder System (GBS) which allows user created scenarios. It includes the
source scripts to all scenarios included in the game.
<P>
For more info, go to http://www.3000ad.com
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The Terrans have been at war with the Gammulan race for years. In an attempt to change the tide of war and take the battle to the enemy, Galactic Command, the Terran military body, launched an all out attack on the Gammulan homeworlds. The events that take place in Angle Of Attack occur during the final days of the air campaign of the assault on LV-115 - an important planet used by the Gammulans for military purposes and as a staging area for their assault on GALCOM forces. The air campaign was already a losing battle that was to later prompt the decision by GALCOM to launch a planet killing assault by the GCV-Excalibur carrying the devastation R.A.N.D.O.M weapon. If you've played the full All Aspect Warfare game, you already know how that turned out. Not so good.
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A critical planetside tactical strike mission gone horribly wrong Shot down. Stranded. Lost. Left for dead.The only way off this rock is through a very powerful enemy.What else could possibly go wrong?...apart from that ticking thermo-nuclear planet killer our drop ship launched earlier.
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Explore a massive universe more expansive and dynamic than any other. In solo mode or online multiplayer, in first or third person view, engage in epic battles on land, air, sea, and deep space.
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